Space Blaster is a C++ that I programmed from scratch for my final project at Uxbridge College. A retro-style game, reminiscent of classic Space Invaders, it was my first programming project. The project allowed me to learn and implement core programming practices and concepts in the C++ programming language, such as the use of classes, objects, inheritance and polymorphism. These concepts provide the foundation and prerequisite for learning about other programming languages such as Java, JavaScript, Python and Go.